#include <osg/NodeVisitor>
#include <osg/Group>
#include <osg/PagedLOD>
#include <osg/Drawable>
#include <osg/GraphicsThread>
#include <osg/FrameStamp>
#include <osg/ObserverNodePath>
#include <osg/observer_ptr>
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Condition>
#include <osgUtil/IncrementalCompileOperation>
#include <osgDB/SharedStateManager>
#include <osgDB/ReaderWriter>
#include <osgDB/Options>
#include <map>
#include <list>
#include <algorithm>
#include <functional>
Go to the source code of this file.
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| Database paging class which manages the loading of files in a background thread, and synchronizing of loaded models with the main scene graph. More...
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namespace | osgDB |
| The osgDB library provides support for reading and writing scene graphs, providing a plugin framework and file utility classes.
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◆ OSGDB_DATABASEPAGER
#define OSGDB_DATABASEPAGER 1 |