#include <osg/Vec3d>
#include <osg/Vec4f>
Go to the source code of this file.
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namespace | osg |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
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Vec4d::value_type | osg::operator* (const Vec3d &lhs, const Vec4d &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d.
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Vec4d::value_type | osg::operator* (const Vec3f &lhs, const Vec4d &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d.
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Vec4d::value_type | osg::operator* (const Vec3d &lhs, const Vec4f &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d.
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Vec4d::value_type | osg::operator* (const Vec4d &lhs, const Vec3d &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0).
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Vec4d::value_type | osg::operator* (const Vec4d &lhs, const Vec3f &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0).
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Vec4d::value_type | osg::operator* (const Vec4f &lhs, const Vec3d &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0).
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Vec4d | osg::componentMultiply (const Vec4d &lhs, const Vec4d &rhs) |
| multiply by vector components.
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Vec4d | osg::componentDivide (const Vec4d &lhs, const Vec4d &rhs) |
| divide rhs components by rhs vector components.
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◆ OSG_VEC4D