OpenSceneGraph 3.6.5
osg::GLBufferObjectManager Class Reference

#include <BufferObject>

Inheritance diagram for osg::GLBufferObjectManager:

Public Member Functions

 GLBufferObjectManager (unsigned int contextID)
void setNumberActiveGLBufferObjects (unsigned int size)
unsigned int & getNumberActiveGLBufferObjects ()
unsigned int getNumberActiveGLBufferObjects () const
void setNumberOrphanedGLBufferObjects (unsigned int size)
unsigned int & getNumberOrphanedGLBufferObjects ()
unsigned int getNumberOrphanedGLBufferObjects () const
void setCurrGLBufferObjectPoolSize (unsigned int size)
unsigned int & getCurrGLBufferObjectPoolSize ()
unsigned int getCurrGLBufferObjectPoolSize () const
void setMaxGLBufferObjectPoolSize (unsigned int size)
unsigned int getMaxGLBufferObjectPoolSize () const
bool hasSpace (unsigned int size) const
bool makeSpace (unsigned int size)
osg::ref_ptr< GLBufferObjectgenerateGLBufferObject (const osg::BufferObject *bufferObject)
void handlePendingOrphandedGLBufferObjects ()
void deleteAllGLObjects ()
 Do a GL delete all OpenGL objects.
void discardAllGLObjects ()
 Discard all OpenGL objects.
void flushAllDeletedGLObjects ()
 Flush all deleted OpenGL objects.
void discardAllDeletedGLObjects ()
void flushDeletedGLObjects (double currentTime, double &availableTime)
 Flush all deleted OpenGL objects within the specified availableTime.
GLBufferObjectSetgetGLBufferObjectSet (const BufferObjectProfile &profile)
void newFrame (osg::FrameStamp *fs)
 Signal that a new frame has started.
void resetStats ()
void reportStats (std::ostream &out)
void recomputeStats (std::ostream &out) const
unsigned int & getFrameNumber ()
unsigned int & getNumberFrames ()
unsigned int & getNumberDeleted ()
double & getDeleteTime ()
unsigned int & getNumberGenerated ()
double & getGenerateTime ()
unsigned int & getNumberApplied ()
double & getApplyTime ()
Public Member Functions inherited from osg::GraphicsObjectManager
 GraphicsObjectManager (const std::string &name, unsigned int contextID)
unsigned int getContextID () const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
 Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe.
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref().
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it.
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
int referenceCount () const
 Return the number of pointers currently referencing this object.
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL.
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted.
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object.

Protected Types

typedef std::map< BufferObjectProfile, osg::ref_ptr< GLBufferObjectSet > > GLBufferObjectSetMap

Protected Member Functions

virtual ~GLBufferObjectManager ()
Protected Member Functions inherited from osg::GraphicsObjectManager
virtual ~GraphicsObjectManager ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

unsigned int _numActiveGLBufferObjects
unsigned int _numOrphanedGLBufferObjects
unsigned int _currGLBufferObjectPoolSize
unsigned int _maxGLBufferObjectPoolSize
GLBufferObjectSetMap _glBufferObjectSetMap
unsigned int _frameNumber
unsigned int _numFrames
unsigned int _numDeleted
double _deleteTime
unsigned int _numGenerated
double _generateTime
unsigned int _numApplied
double _applyTime
Protected Attributes inherited from osg::GraphicsObjectManager
std::string _name
unsigned int _contextID
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced.
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated.
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler.

Member Typedef Documentation

◆ GLBufferObjectSetMap

Constructor & Destructor Documentation

◆ GLBufferObjectManager()

osg::GLBufferObjectManager::GLBufferObjectManager ( unsigned int contextID)

◆ ~GLBufferObjectManager()

virtual osg::GLBufferObjectManager::~GLBufferObjectManager ( )
protectedvirtual

Member Function Documentation

◆ deleteAllGLObjects()

void osg::GLBufferObjectManager::deleteAllGLObjects ( )
virtual

Do a GL delete all OpenGL objects.

Note, must be called from a thread which has current the graphics context associated with contextID.

Implements osg::GraphicsObjectManager.

◆ discardAllDeletedGLObjects()

void osg::GLBufferObjectManager::discardAllDeletedGLObjects ( )

◆ discardAllGLObjects()

void osg::GLBufferObjectManager::discardAllGLObjects ( )
virtual

Discard all OpenGL objects.

Note, unlike deleteAllGLjects discard does not do any OpenGL calls so can be called from any thread, but as a consequence it also doesn't remove the associated OpenGL resource so discard should only be called when the associated graphics context is being/has been closed.

Implements osg::GraphicsObjectManager.

◆ flushAllDeletedGLObjects()

void osg::GLBufferObjectManager::flushAllDeletedGLObjects ( )
virtual

Flush all deleted OpenGL objects.

Note, must be called from a thread which has current the graphics context associated with contextID.

Implements osg::GraphicsObjectManager.

◆ flushDeletedGLObjects()

void osg::GLBufferObjectManager::flushDeletedGLObjects ( double currentTime,
double & availableTime )
virtual

Flush all deleted OpenGL objects within the specified availableTime.

Note, must be called from a thread which has current the graphics context associated with contextID.

Implements osg::GraphicsObjectManager.

◆ generateGLBufferObject()

osg::ref_ptr< GLBufferObject > osg::GLBufferObjectManager::generateGLBufferObject ( const osg::BufferObject * bufferObject)

◆ getApplyTime()

double & osg::GLBufferObjectManager::getApplyTime ( )
inline

References _applyTime.

◆ getCurrGLBufferObjectPoolSize() [1/2]

unsigned int & osg::GLBufferObjectManager::getCurrGLBufferObjectPoolSize ( )
inline

◆ getCurrGLBufferObjectPoolSize() [2/2]

unsigned int osg::GLBufferObjectManager::getCurrGLBufferObjectPoolSize ( ) const
inline

◆ getDeleteTime()

double & osg::GLBufferObjectManager::getDeleteTime ( )
inline

References _deleteTime.

◆ getFrameNumber()

unsigned int & osg::GLBufferObjectManager::getFrameNumber ( )
inline

References _frameNumber.

◆ getGenerateTime()

double & osg::GLBufferObjectManager::getGenerateTime ( )
inline

References _generateTime.

◆ getGLBufferObjectSet()

GLBufferObjectSet * osg::GLBufferObjectManager::getGLBufferObjectSet ( const BufferObjectProfile & profile)

◆ getMaxGLBufferObjectPoolSize()

unsigned int osg::GLBufferObjectManager::getMaxGLBufferObjectPoolSize ( ) const
inline

◆ getNumberActiveGLBufferObjects() [1/2]

unsigned int & osg::GLBufferObjectManager::getNumberActiveGLBufferObjects ( )
inline

◆ getNumberActiveGLBufferObjects() [2/2]

unsigned int osg::GLBufferObjectManager::getNumberActiveGLBufferObjects ( ) const
inline

◆ getNumberApplied()

unsigned int & osg::GLBufferObjectManager::getNumberApplied ( )
inline

References _numApplied.

◆ getNumberDeleted()

unsigned int & osg::GLBufferObjectManager::getNumberDeleted ( )
inline

References _numDeleted.

◆ getNumberFrames()

unsigned int & osg::GLBufferObjectManager::getNumberFrames ( )
inline

References _numFrames.

◆ getNumberGenerated()

unsigned int & osg::GLBufferObjectManager::getNumberGenerated ( )
inline

References _numGenerated.

◆ getNumberOrphanedGLBufferObjects() [1/2]

unsigned int & osg::GLBufferObjectManager::getNumberOrphanedGLBufferObjects ( )
inline

◆ getNumberOrphanedGLBufferObjects() [2/2]

unsigned int osg::GLBufferObjectManager::getNumberOrphanedGLBufferObjects ( ) const
inline

◆ handlePendingOrphandedGLBufferObjects()

void osg::GLBufferObjectManager::handlePendingOrphandedGLBufferObjects ( )

◆ hasSpace()

bool osg::GLBufferObjectManager::hasSpace ( unsigned int size) const
inline

◆ makeSpace()

bool osg::GLBufferObjectManager::makeSpace ( unsigned int size)

◆ newFrame()

void osg::GLBufferObjectManager::newFrame ( osg::FrameStamp * )
virtual

Signal that a new frame has started.

Reimplemented from osg::GraphicsObjectManager.

◆ recomputeStats()

void osg::GLBufferObjectManager::recomputeStats ( std::ostream & out) const
virtual

Reimplemented from osg::GraphicsObjectManager.

◆ reportStats()

void osg::GLBufferObjectManager::reportStats ( std::ostream & out)
virtual

Reimplemented from osg::GraphicsObjectManager.

◆ resetStats()

void osg::GLBufferObjectManager::resetStats ( )
virtual

Reimplemented from osg::GraphicsObjectManager.

◆ setCurrGLBufferObjectPoolSize()

void osg::GLBufferObjectManager::setCurrGLBufferObjectPoolSize ( unsigned int size)
inline

◆ setMaxGLBufferObjectPoolSize()

void osg::GLBufferObjectManager::setMaxGLBufferObjectPoolSize ( unsigned int size)

◆ setNumberActiveGLBufferObjects()

void osg::GLBufferObjectManager::setNumberActiveGLBufferObjects ( unsigned int size)
inline

◆ setNumberOrphanedGLBufferObjects()

void osg::GLBufferObjectManager::setNumberOrphanedGLBufferObjects ( unsigned int size)
inline

Member Data Documentation

◆ _applyTime

double osg::GLBufferObjectManager::_applyTime
protected

Referenced by getApplyTime().

◆ _currGLBufferObjectPoolSize

unsigned int osg::GLBufferObjectManager::_currGLBufferObjectPoolSize
protected

◆ _deleteTime

double osg::GLBufferObjectManager::_deleteTime
protected

Referenced by getDeleteTime().

◆ _frameNumber

unsigned int osg::GLBufferObjectManager::_frameNumber
protected

Referenced by getFrameNumber().

◆ _generateTime

double osg::GLBufferObjectManager::_generateTime
protected

Referenced by getGenerateTime().

◆ _glBufferObjectSetMap

GLBufferObjectSetMap osg::GLBufferObjectManager::_glBufferObjectSetMap
protected

◆ _maxGLBufferObjectPoolSize

unsigned int osg::GLBufferObjectManager::_maxGLBufferObjectPoolSize
protected

◆ _numActiveGLBufferObjects

unsigned int osg::GLBufferObjectManager::_numActiveGLBufferObjects
protected

◆ _numApplied

unsigned int osg::GLBufferObjectManager::_numApplied
protected

Referenced by getNumberApplied().

◆ _numDeleted

unsigned int osg::GLBufferObjectManager::_numDeleted
protected

Referenced by getNumberDeleted().

◆ _numFrames

unsigned int osg::GLBufferObjectManager::_numFrames
protected

Referenced by getNumberFrames().

◆ _numGenerated

unsigned int osg::GLBufferObjectManager::_numGenerated
protected

Referenced by getNumberGenerated().

◆ _numOrphanedGLBufferObjects

unsigned int osg::GLBufferObjectManager::_numOrphanedGLBufferObjects
protected

The documentation for this class was generated from the following file:

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Generated at Sun Jul 20 2025 00:00:00 for the OpenSceneGraph by doxygen 1.14.0.