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Glsl.hpp File Reference
#include <SFML/Graphics/Transform.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#include <SFML/Graphics/Glsl.inl>
Go to the source code of this file.
Namespaces | |
namespace | sf |
namespace | sf::Glsl |
Namespace with GLSL types. |
Typedefs | |
typedef Vector2< float > | sf::Glsl::Vec2 |
2D float vector (vec2 in GLSL) | |
typedef Vector2< int > | sf::Glsl::Ivec2 |
2D int vector (ivec2 in GLSL) | |
typedef Vector2< bool > | sf::Glsl::Bvec2 |
2D bool vector (bvec2 in GLSL) | |
typedef Vector3< float > | sf::Glsl::Vec3 |
3D float vector (vec3 in GLSL) | |
typedef Vector3< int > | sf::Glsl::Ivec3 |
3D int vector (ivec3 in GLSL) | |
typedef Vector3< bool > | sf::Glsl::Bvec3 |
3D bool vector (bvec3 in GLSL) | |
typedef implementation defined | sf::Glsl::Vec4 |
4D float vector (vec4 in GLSL) | |
typedef implementation defined | sf::Glsl::Ivec4 |
4D int vector (ivec4 in GLSL) | |
typedef implementation defined | sf::Glsl::Bvec4 |
4D bool vector (bvec4 in GLSL) | |
typedef implementation defined | sf::Glsl::Mat3 |
3x3 float matrix (mat3 in GLSL) | |
typedef implementation defined | sf::Glsl::Mat4 |
4x4 float matrix (mat4 in GLSL) |