27#include <Inventor/SbBasic.h>
28#include <Inventor/system/inttypes.h>
30#include <Inventor/errors/SoDebugError.h>
39class COIN_DLL_API SbVec4b {
42 SbVec4b(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
43 SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
44 explicit SbVec4b(
const SbVec4ub & v) { setValue(v); }
45 explicit SbVec4b(
const SbVec4s & v) { setValue(v); }
46 explicit SbVec4b(
const SbVec4i32 & v) { setValue(v); }
47 explicit SbVec4b(
const SbVec4f & v) { setValue(v); }
48 explicit SbVec4b(
const SbVec4d & v) { setValue(v); }
50 SbVec4b & setValue(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
51 SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
52 SbVec4b & setValue(
const SbVec4ub & v);
53 SbVec4b & setValue(
const SbVec4s & v);
55 SbVec4b & setValue(
const SbVec4f & v);
56 SbVec4b & setValue(
const SbVec4d & v);
58 const int8_t * getValue(
void)
const {
return vec; }
59 void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
61 int8_t & operator [] (
int i) {
return vec[i]; }
62 const int8_t & operator [] (
int i)
const {
return vec[i]; }
64 int32_t dot(SbVec4b v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
65 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
67 SbVec4b & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
68 SbVec4b & operator *= (
double d);
69 SbVec4b & operator /= (
int d) { SbDividerChk(
"SbVec4b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }
70 SbVec4b & operator /= (
double d) { SbDividerChk(
"SbVec4b::operator/=(double)", d);
return operator *= (1.0 / d); }
71 SbVec4b & operator += (SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
72 SbVec4b & operator -= (SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
73 SbVec4b operator - (
void)
const {
return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
81 SbVec4b val(v); val *= d;
return val;
85 SbVec4b val(v); val *= d;
return val;
89 SbVec4b val(v); val *= d;
return val;
93 SbVec4b val(v); val *= d;
return val;
97 SbDividerChk(
"operator/(SbVec4b,int)", d);
98 SbVec4b val(v); val /= d;
return val;
102 SbDividerChk(
"operator/(SbVec4b,double)", d);
103 SbVec4b val(v); val /= d;
return val;
107 SbVec4b v(v1); v += v2;
return v;
111 SbVec4b v(v1); v -= v2;
return v;
115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition SbVec4d.h:40
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:40
Definition SbVec4i32.h:39
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