#include <CLHEP/Random/RandBinomial.h>
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| RandBinomial (HepRandomEngine &anEngine, long n=1, double p=0.5) |
| RandBinomial (HepRandomEngine *anEngine, long n=1, double p=0.5) |
virtual | ~RandBinomial () |
double | fire () |
double | fire (long n, double p) |
void | fireArray (const int size, double *vect) |
void | fireArray (const int size, double *vect, long n, double p) |
double | operator() () |
double | operator() (long n, double p) |
std::ostream & | put (std::ostream &os) const |
std::istream & | get (std::istream &is) |
std::string | name () const |
HepRandomEngine & | engine () |
Public Member Functions inherited from CLHEP::HepRandom |
| HepRandom () |
| HepRandom (long seed) |
| HepRandom (HepRandomEngine &algorithm) |
| HepRandom (HepRandomEngine *algorithm) |
virtual | ~HepRandom () |
double | flat () |
void | flatArray (const int size, double *vect) |
double | flat (HepRandomEngine *theNewEngine) |
void | flatArray (HepRandomEngine *theNewEngine, const int size, double *vect) |
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static double | shoot () |
static double | shoot (long n, double p) |
static void | shootArray (const int size, double *vect, long n=1, double p=0.5) |
static double | shoot (HepRandomEngine *anEngine) |
static double | shoot (HepRandomEngine *anEngine, long n, double p) |
static void | shootArray (HepRandomEngine *anEngine, const int size, double *vect, long n=1, double p=0.5) |
static std::string | distributionName () |
Static Public Member Functions inherited from CLHEP::HepRandom |
static void | setTheSeed (long seed, int lxr=3) |
static long | getTheSeed () |
static void | setTheSeeds (const long *seeds, int aux=-1) |
static const long * | getTheSeeds () |
static void | getTheTableSeeds (long *seeds, int index) |
static HepRandom * | getTheGenerator () |
static void | setTheEngine (HepRandomEngine *theNewEngine) |
static HepRandomEngine * | getTheEngine () |
static void | saveEngineStatus (const char filename[]="Config.conf") |
static void | restoreEngineStatus (const char filename[]="Config.conf") |
static std::ostream & | saveFullState (std::ostream &os) |
static std::istream & | restoreFullState (std::istream &is) |
static std::ostream & | saveDistState (std::ostream &os) |
static std::istream & | restoreDistState (std::istream &is) |
static std::ostream & | saveStaticRandomStates (std::ostream &os) |
static std::istream & | restoreStaticRandomStates (std::istream &is) |
static void | showEngineStatus () |
static int | createInstance () |
static std::string | distributionName () |
- Author
Definition at line 37 of file RandBinomial.h.
◆ RandBinomial() [1/2]
CLHEP::RandBinomial::RandBinomial |
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HepRandomEngine & | anEngine, |
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long | n = 1, |
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double | p = 0.5 ) |
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inline |
◆ RandBinomial() [2/2]
CLHEP::RandBinomial::RandBinomial |
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HepRandomEngine * | anEngine, |
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long | n = 1, |
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double | p = 0.5 ) |
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inline |
◆ ~RandBinomial()
virtual CLHEP::RandBinomial::~RandBinomial |
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virtual |
◆ distributionName()
std::string CLHEP::RandBinomial::distributionName |
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inlinestatic |
◆ engine()
◆ fire() [1/2]
double CLHEP::RandBinomial::fire |
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inline |
◆ fire() [2/2]
double CLHEP::RandBinomial::fire |
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long | n, |
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double | p ) |
◆ fireArray() [1/2]
void CLHEP::RandBinomial::fireArray |
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const int | size, |
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double * | vect ) |
◆ fireArray() [2/2]
void CLHEP::RandBinomial::fireArray |
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const int | size, |
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double * | vect, |
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long | n, |
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double | p ) |
◆ get()
std::istream & CLHEP::RandBinomial::get |
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std::istream & | is | ) |
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virtual |
◆ name()
std::string CLHEP::RandBinomial::name |
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const |
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virtual |
◆ operator()() [1/2]
double CLHEP::RandBinomial::operator() |
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inlinevirtual |
◆ operator()() [2/2]
double CLHEP::RandBinomial::operator() |
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long | n, |
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double | p ) |
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inline |
◆ put()
std::ostream & CLHEP::RandBinomial::put |
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std::ostream & | os | ) |
const |
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virtual |
◆ shoot() [1/4]
double CLHEP::RandBinomial::shoot |
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inlinestatic |
◆ shoot() [2/4]
◆ shoot() [3/4]
double CLHEP::RandBinomial::shoot |
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HepRandomEngine * | anEngine, |
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long | n, |
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double | p ) |
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◆ shoot() [4/4]
double CLHEP::RandBinomial::shoot |
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long | n, |
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double | p ) |
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◆ shootArray() [1/2]
void CLHEP::RandBinomial::shootArray |
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const int | size, |
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double * | vect, |
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long | n = 1, |
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double | p = 0.5 ) |
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◆ shootArray() [2/2]
void CLHEP::RandBinomial::shootArray |
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HepRandomEngine * | anEngine, |
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const int | size, |
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double * | vect, |
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long | n = 1, |
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double | p = 0.5 ) |
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The documentation for this class was generated from the following files: