CLHEP 2.4.7.1
C++ Class Library for High Energy Physics
HepGeom::Vector3D< float > Class Reference

#include <CLHEP/Geometry/Vector3D.h>

Inheritance diagram for HepGeom::Vector3D< float >:
HepGeom::BasicVector3D< float > HepGeom::BasicVector3D< float >

Public Member Functions

 Vector3D ()=default
 Vector3D (float x1, float y1, float z1)
 Vector3D (const float *a)
 Vector3D (const Vector3D< float > &)=default
 Vector3D (Vector3D< float > &&)=default
 Vector3D (const BasicVector3D< float > &v)
 ~Vector3D ()=default
Vector3D< float > & operator= (const Vector3D< float > &)=default
Vector3D< float > & operator= (const BasicVector3D< float > &v)
Vector3D< float > & operator= (Vector3D< float > &&)=default
Vector3D< float > & transform (const Transform3D &m)
Public Member Functions inherited from HepGeom::BasicVector3D< float >
virtual ~BasicVector3D ()=default
 operator float * ()
 operator const float * () const
 operator CLHEP::Hep3Vector () const
BasicVector3D< float > & operator= (const BasicVector3D< float > &)=default
BasicVector3D< float > & operator+= (const BasicVector3D< float > &v)
BasicVector3D< float > & operator-= (const BasicVector3D< float > &v)
BasicVector3D< float > & operator*= (double a)
BasicVector3D< float > & operator/= (double a)
float operator() (int i) const
float operator[] (int i) const
float x () const
float y () const
float z () const
void setX (float a)
void setY (float a)
void setZ (float a)
void set (float x1, float y1, float z1)
float perp2 () const
float perp () const
float rho () const
void setPerp (float rh)
float mag2 () const
float mag () const
float r () const
float phi () const
float theta () const
float cosTheta () const
float getR () const
float getPhi () const
float getTheta () const
void setMag (float ma)
void setR (float ma)
void setPhi (float ph)
void setTheta (float th)
float pseudoRapidity () const
float eta () const
float getEta () const
void setEta (float a)
float dot (const BasicVector3D< float > &v) const
BasicVector3D< float > cross (const BasicVector3D< float > &v) const
float angle (const BasicVector3D< float > &v) const
BasicVector3D< float > unit () const
BasicVector3D< float > orthogonal () const
BasicVector3D< float > & rotateX (float a)
BasicVector3D< float > & rotateY (float a)
BasicVector3D< float > & rotateZ (float a)
BasicVector3D< float > & rotate (float a, const BasicVector3D< float > &v)

(Note that these are not member symbols.)

Vector3D< float > operator* (const Transform3D &m, const Vector3D< float > &v)
Vector3D< double > operator* (const Transform3D &m, const Vector3D< double > &v)

Additional Inherited Members

Public Types inherited from HepGeom::BasicVector3D< float >
enum  
Protected Member Functions inherited from HepGeom::BasicVector3D< float >
 BasicVector3D ()
Protected Attributes inherited from HepGeom::BasicVector3D< float >
float v_ [3]

Detailed Description

Geometrical 3D Vector with components of float type.

Author
Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Definition at line 44 of file Vector3D.h.

Constructor & Destructor Documentation

◆ Vector3D() [1/6]

HepGeom::Vector3D< float >::Vector3D ( )
default

Default constructor.

Referenced by operator=(), operator=(), operator=(), transform(), Vector3D(), and Vector3D().

◆ Vector3D() [2/6]

HepGeom::Vector3D< float >::Vector3D ( float x1,
float y1,
float z1 )
inline

Constructor from three numbers.

Definition at line 52 of file Vector3D.h.

References HepGeom::BasicVector3D< float >::BasicVector3D().

◆ Vector3D() [3/6]

HepGeom::Vector3D< float >::Vector3D ( const float * a)
inlineexplicit

Constructor from array of floats.

Definition at line 56 of file Vector3D.h.

References HepGeom::BasicVector3D< float >::BasicVector3D().

◆ Vector3D() [4/6]

HepGeom::Vector3D< float >::Vector3D ( const Vector3D< float > & )
default

Copy constructor.

References Vector3D().

◆ Vector3D() [5/6]

HepGeom::Vector3D< float >::Vector3D ( Vector3D< float > && )
default

Move constructor.

References Vector3D().

◆ Vector3D() [6/6]

HepGeom::Vector3D< float >::Vector3D ( const BasicVector3D< float > & v)
inline

Constructor from BasicVector3D<float>.

Definition at line 69 of file Vector3D.h.

References HepGeom::BasicVector3D< float >::BasicVector3D().

◆ ~Vector3D()

HepGeom::Vector3D< float >::~Vector3D ( )
default

Destructor.

Member Function Documentation

◆ operator=() [1/3]

Vector3D< float > & HepGeom::Vector3D< float >::operator= ( const BasicVector3D< float > & v)
inline

◆ operator=() [2/3]

Vector3D< float > & HepGeom::Vector3D< float >::operator= ( const Vector3D< float > & )
default

Assignment.

References Vector3D().

◆ operator=() [3/3]

Vector3D< float > & HepGeom::Vector3D< float >::operator= ( Vector3D< float > && )
default

Move assignment.

References Vector3D().

◆ transform()

Vector3D< float > & HepGeom::Vector3D< float >::transform ( const Transform3D & m)

Transformation by Transform3D.

References Vector3D().

◆ operator*() [1/2]

Vector3D< double > operator* ( const Transform3D & m,
const Vector3D< double > & v )
related

Transformation of Vector<double> by Transform3D.

◆ operator*() [2/2]

Vector3D< float > operator* ( const Transform3D & m,
const Vector3D< float > & v )
related

Transformation of Vector<float> by Transform3D.


The documentation for this class was generated from the following file: