CLHEP 2.4.7.1
C++ Class Library for High Energy Physics
HepGeom::Normal3D< T > Class Template Reference

#include <CLHEP/Geometry/Normal3D.h>

Inheritance diagram for HepGeom::Normal3D< T >:
HepGeom::BasicVector3D< T >

(Note that these are not member symbols.)

Normal3D< float > operator* (const Transform3D &m, const Normal3D< float > &n)
Normal3D< double > operator* (const Transform3D &m, const Normal3D< double > &n)

Additional Inherited Members

Public Types inherited from HepGeom::BasicVector3D< T >
enum  {
  X = 0 , Y = 1 , Z = 2 , NUM_COORDINATES = 3 ,
  SIZE = NUM_COORDINATES
}
Public Member Functions inherited from HepGeom::BasicVector3D< T >
 BasicVector3D (T x1, T y1, T z1)
 BasicVector3D (const BasicVector3D< T > &)=default
template<typename U = T, typename = typename std::enable_if<!std::is_same<U,float>::value >::type>
 BasicVector3D (const BasicVector3D< float > &v)
 BasicVector3D (BasicVector3D< T > &&)=default
virtual ~BasicVector3D ()=default
 operator T* ()
 operator const T * () const
 operator CLHEP::Hep3Vector () const
BasicVector3D< T > & operator= (const BasicVector3D< T > &)=default
BasicVector3D< T > & operator= (BasicVector3D< T > &&)=default
BasicVector3D< T > & operator+= (const BasicVector3D< T > &v)
BasicVector3D< T > & operator-= (const BasicVector3D< T > &v)
BasicVector3D< T > & operator*= (double a)
BasicVector3D< T > & operator/= (double a)
operator() (int i) const
operator[] (int i) const
T & operator() (int i)
T & operator[] (int i)
x () const
y () const
z () const
void setX (T a)
void setY (T a)
void setZ (T a)
void set (T x1, T y1, T z1)
perp2 () const
perp () const
rho () const
void setPerp (T rh)
mag2 () const
mag () const
r () const
phi () const
theta () const
cosTheta () const
getR () const
getPhi () const
getTheta () const
void setMag (T ma)
void setR (T ma)
void setPhi (T ph)
void setTheta (T th)
pseudoRapidity () const
eta () const
getEta () const
void setEta (T a)
dot (const BasicVector3D< T > &v) const
BasicVector3D< T > cross (const BasicVector3D< T > &v) const
perp2 (const BasicVector3D< T > &v) const
perp (const BasicVector3D< T > &v) const
angle (const BasicVector3D< T > &v) const
BasicVector3D< T > unit () const
BasicVector3D< T > orthogonal () const
BasicVector3D< T > & rotateX (T a)
BasicVector3D< T > & rotateY (T a)
BasicVector3D< T > & rotateZ (T a)
BasicVector3D< T > & rotate (T a, const BasicVector3D< T > &v)
Protected Member Functions inherited from HepGeom::BasicVector3D< T >
 BasicVector3D ()
Protected Attributes inherited from HepGeom::BasicVector3D< T >
v_ [3]

Detailed Description

template<class T>
class HepGeom::Normal3D< T >

Geometrical 3D Normal. This is just a declaration of the class needed to define specializations Normal3D<float> and Normal3D<double>.

Author
Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Definition at line 35 of file Normal3D.h.

◆ operator*() [1/2]

template<class T>
Normal3D< double > operator* ( const Transform3D & m,
const Normal3D< double > & n )
related

Transformation of Normal<double> by Transform3D.

◆ operator*() [2/2]

template<class T>
Normal3D< float > operator* ( const Transform3D & m,
const Normal3D< float > & n )
related

Transformation of Normal<float> by Transform3D.


The documentation for this class was generated from the following file: