Class GLAutoDrawableDelegate

java.lang.Object
jogamp.opengl.GLAutoDrawableBase
com.jogamp.opengl.GLAutoDrawableDelegate
All Implemented Interfaces:
NativeSurfaceHolder, FPSCounter, GLAutoDrawable, GLDrawable, GLSharedContextSetter, GLStateKeeper

public class GLAutoDrawableDelegate extends jogamp.opengl.GLAutoDrawableBase implements GLAutoDrawable
Fully functional GLAutoDrawable implementation utilizing already created GLDrawable and GLContext instances.

Since no native windowing system events are being processed, it is recommended to handle at least the window events:

and setup a custom toolkit destruction issuing windowDestroyNotifyOp().

See example TestGLAutoDrawableDelegateNEWT.

OpenGL Context Sharing
To share a GLContext see the following note in the documentation overview: context sharing as well as GLSharedContextSetter.

  • Constructor Details

    • GLAutoDrawableDelegate

      public GLAutoDrawableDelegate(GLDrawable drawable, GLContext context, Object upstreamWidget, boolean ownDevice, com.jogamp.common.util.locks.RecursiveLock lock)

      The GLContext can be assigned later manually via setContext(ctx) or it will be created lazily at the 1st display() method call.
      Lazy GLContext creation will take a shared GLContext into account which has been set directly or via another GLAutoDrawable.

      Parameters:
      drawable - a valid GLDrawable, may not be realized yet.
      context - a valid GLContext, may not have been made current (created) yet, may not be associated w/ drawable yet, may be null for lazy initialization at 1st display().
      upstreamWidget - optional UI element holding this instance, see getUpstreamWidget().
      ownDevice - pass true if AbstractGraphicsDevice.close() shall be issued, otherwise pass false. Closing the device is required in case the drawable is created w/ it's own new instance, e.g. offscreen drawables, and no further lifecycle handling is applied.
      lock - optional custom RecursiveLock.
  • Method Details

    • windowRepaintOp

      public final void windowRepaintOp()
      Default implementation to handle repaint events from the windowing system
    • windowResizedOp

      public final void windowResizedOp(int newWidth, int newHeight)
      Handling resize events from the windowing system.

      Implementation:

      • resizes the GLDrawable, if offscreen,
      • triggers a pending reshape events, and
      • issues a display() call, if no animator is present.

      All required locks are being claimed.

      Parameters:
      newWidth - new width in pixel units
      newWidth - new height in pixel units
    • windowDestroyNotifyOp

      public final void windowDestroyNotifyOp()
      Implementation to handle destroy notifications from the windowing system.

      If the NativeSurface does not implement WindowClosingProtocol or WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE is enabled (default), a thread safe destruction is being induced.

    • getUpstreamLock

      public final com.jogamp.common.util.locks.RecursiveLock getUpstreamLock()
      Description copied from interface: GLAutoDrawable
      Returns the recursive lock object of the upstream widget to synchronize multithreaded access on top of NativeSurface.lockSurface().

      See GLAutoDrawable Locking.

      Specified by:
      getUpstreamLock in interface GLAutoDrawable
    • getUpstreamWidget

      public final Object getUpstreamWidget()
      Description copied from interface: GLAutoDrawable
      Method may return the upstream UI toolkit object holding this GLAutoDrawable instance, if exist.

      Currently known Java UI toolkits and it's known return types are:

      Toolkit GLAutoDrawable Implementation ~ Return Type of getUpstreamWidget()</td
      NEWT GLWindow has a Window</td
      SWT GLCanvas is a Canvas</td
      AWT GLCanvas is a Canvas</td
      AWT GLJPanel is a JPanel</td
      However, the result may be other object types than the listed above due to new supported toolkits.

      This method may also return null if no UI toolkit is being used, as common for offscreen rendering.

      Specified by:
      getUpstreamWidget in interface GLAutoDrawable
    • setUpstreamWidget

      public final void setUpstreamWidget(Object newUpstreamWidget)
      Set the upstream UI toolkit object.
      See Also:
    • destroy

      public final void destroy()
      Destroys all resources associated with this GLAutoDrawable, inclusive the GLContext. If a window is attached to it's implementation, it shall be closed. Causes disposing of all OpenGL resources by calling dispose(..) for all registered GLEventListeners. Called automatically by the window system toolkit upon receiving a destroy notification. This routine may be called manually.

      This implementation calls GLAutoDrawableBase.defaultDestroy().

      User still needs to destroy the upstream window, which details are hidden from this aspect. This can be performed by overriding destroyImplInLock().

      Specified by:
      destroy in interface GLAutoDrawable
    • display

      public void display()
      Description copied from interface: GLAutoDrawable

      Causes OpenGL rendering to be performed for this GLAutoDrawable in the following order:

      May be called periodically by a running GLAnimatorControl implementation,
      which must register itself with GLAutoDrawable.setAnimator(com.jogamp.opengl.GLAnimatorControl).

      Called automatically by the window system toolkit upon receiving a repaint() request,
      except an GLAnimatorControl implementation GLAnimatorControl.isAnimating().

      This routine may also be called manually for better control over the rendering process. It is legal to call another GLAutoDrawable's display method from within the display(..) callback.

      In case of a new generated OpenGL context, the implementation shall call init(..) for all registered GLEventListeners before making the actual display(..) calls, in case this has not been done yet.

      Specified by:
      display in interface GLAutoDrawable
      See Also:
    • getFactory

      public final GLDrawableFactory getFactory()
      Description copied from interface: GLDrawable
      Return the GLDrawableFactory being used to create this instance.
      Specified by:
      getFactory in interface GLDrawable
    • swapBuffers

      public final void swapBuffers() throws GLException
      Description copied from interface: GLDrawable
      Swaps the front and back buffers of this drawable. For GLAutoDrawable implementations, when automatic buffer swapping is enabled (as is the default), this method is called automatically and should not be called by the end user.
      Specified by:
      swapBuffers in interface GLDrawable
      Throws:
      GLException
    • toString

      public String toString()
      Specified by:
      toString in interface GLDrawable
      Overrides:
      toString in class jogamp.opengl.GLAutoDrawableBase