Interface GLMatrixFunc

All Known Subinterfaces:
GL2, GL2ES1, GL3bc, GL4bc, GLES1
All Known Implementing Classes:
DebugGL2, DebugGL3, DebugGL3bc, DebugGL4, DebugGL4bc, DebugGLES1, PMVMatrix, TraceGL2, TraceGL3, TraceGL3bc, TraceGL4, TraceGL4bc, TraceGLES1

public interface GLMatrixFunc
Subset of OpenGL fixed function pipeline's matrix operations.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
    Matrix mode modelview
    static final int
    Matrix access name for modelview
    static final int
    Matrix mode projection
    static final int
    Matrix access name for projection
    static final int
    Matrix access name for texture
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
    Multiply the current matrix with the frustum matrix.
    void
    glGetFloatv(int pname, float[] params, int params_offset)
    Copy the named matrix to the given storage at offset.
    void
    glGetFloatv(int pname, FloatBuffer params)
    Copy the named matrix into the given storage.
    void
    glGetIntegerv(int pname, int[] params, int params_offset)
     
    void
    glGetIntegerv(int pname, IntBuffer params)
    glGetIntegerv
    void
    Load the current matrix with the identity matrix
    void
    glLoadMatrixf(float[] m, int m_offset)
    Load the current matrix w/ the provided one.
    void
    Load the current matrix w/ the provided one.
    void
    glMatrixMode(int mode)
    Sets the current matrix mode.
    void
    glMultMatrixf(float[] m, int m_offset)
    Multiply the current matrix: [c] = [c] x [m]
    void
    Multiply the current matrix: [c] = [c] x [m]
    void
    glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
    Multiply the current matrix with the orthogonal matrix.
    void
    Pop the current matrix from it's stack.
    void
    Push the current matrix to it's stack, while preserving it's values.
    void
    glRotatef(float angle, float x, float y, float z)
    Rotate the current matrix.
    void
    glScalef(float x, float y, float z)
    Scale the current matrix.
    void
    glTranslatef(float x, float y, float z)
    Translate the current matrix.
  • Field Details

    • GL_MATRIX_MODE

      static final int GL_MATRIX_MODE
      See Also:
    • GL_MODELVIEW

      static final int GL_MODELVIEW
      Matrix mode modelview
      See Also:
    • GL_PROJECTION

      static final int GL_PROJECTION
      Matrix mode projection
      See Also:
    • GL_MODELVIEW_MATRIX

      static final int GL_MODELVIEW_MATRIX
      Matrix access name for modelview
      See Also:
    • GL_PROJECTION_MATRIX

      static final int GL_PROJECTION_MATRIX
      Matrix access name for projection
      See Also:
    • GL_TEXTURE_MATRIX

      static final int GL_TEXTURE_MATRIX
      Matrix access name for texture
      See Also:
  • Method Details

    • glGetFloatv

      void glGetFloatv(int pname, FloatBuffer params)
      Copy the named matrix into the given storage.
      Parameters:
      pname - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX
      params - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl
    • glGetFloatv

      void glGetFloatv(int pname, float[] params, int params_offset)
      Copy the named matrix to the given storage at offset.
      Parameters:
      pname - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX
      params - storage
      params_offset - storage offset
    • glGetIntegerv

      void glGetIntegerv(int pname, IntBuffer params)
      glGetIntegerv
      Parameters:
      pname - GL_MATRIX_MODE to receive the current matrix mode
      params - the FloatBuffer's position remains unchanged which is the same behavior than the native JOGL GL impl
    • glGetIntegerv

      void glGetIntegerv(int pname, int[] params, int params_offset)
    • glMatrixMode

      void glMatrixMode(int mode)
      Sets the current matrix mode.
      Parameters:
      mode - GL_MODELVIEW, GL_PROJECTION or GL_TEXTURE.
    • glPushMatrix

      void glPushMatrix()
      Push the current matrix to it's stack, while preserving it's values.

      There exist one stack per matrix mode, i.e. GL_MODELVIEW, GL_PROJECTION and GL_TEXTURE.

    • glPopMatrix

      void glPopMatrix()
      Pop the current matrix from it's stack.
      See Also:
    • glLoadIdentity

      void glLoadIdentity()
      Load the current matrix with the identity matrix
    • glLoadMatrixf

      void glLoadMatrixf(FloatBuffer m)
      Load the current matrix w/ the provided one.
      Parameters:
      params - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl
    • glLoadMatrixf

      void glLoadMatrixf(float[] m, int m_offset)
      Load the current matrix w/ the provided one.
    • glMultMatrixf

      void glMultMatrixf(FloatBuffer m)
      Multiply the current matrix: [c] = [c] x [m]
      Parameters:
      m - the FloatBuffer's position remains unchanged, which is the same behavior than the native JOGL GL impl
    • glMultMatrixf

      void glMultMatrixf(float[] m, int m_offset)
      Multiply the current matrix: [c] = [c] x [m]
    • glTranslatef

      void glTranslatef(float x, float y, float z)
      Translate the current matrix.
    • glRotatef

      void glRotatef(float angle, float x, float y, float z)
      Rotate the current matrix.
    • glScalef

      void glScalef(float x, float y, float z)
      Scale the current matrix.
    • glOrthof

      void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
      Multiply the current matrix with the orthogonal matrix.
    • glFrustumf

      void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
      Multiply the current matrix with the frustum matrix.